A Dead Man's Guide to Dragongrin (d20)
his product is a book that successfully funded on Kickstarter and has now been released.
Absolute Tabletop is proud to present: A Dead Man's Guide to Dragongrin ‐ a campaign setting guide and worldbuilding toolkit for forging your own dark fantasy realm.
Fully compatible with 5e¸ A Dead Man's Guide to Dragongrin includes extensive setting background and mythos¸ unique regions and cultures¸ new player options and mechanics¸ and a host of inspirational tools and creative techniques for building your own version of this twisted¸ troubled world.
Evil reigns in the realm of Dragongrin. The Dismembered Lord extends his reach and the free lands kneel before his shadow. But his dark forces do not march unopposed. There are those who do the impossible in Dragongrin. Some call them fools¸ traitors¸ troublemakers ‐ others call them heroes. You are those heroes¸ and this is the book you need to forge your legend.
A Dead Man's Guide to Dragongrin is an atlas of inspiration. This robust campaign setting guide brims with the unique lore and rich history of the world of Dragongrin. Also included are customizable options and prep tools¸ making this a truly modular worldbuilding toolkit. Discover the dark fantasy realm of Dragongrin¸ learn of its troubles and conflicts¸ and then make it uniquely yours¸ bringing it to life at your game table.
A Dead Man's Guide to Dragongrin is 472 pages. This is a monstrous book¸ jam-packed with usable content.
A Dead Man's Guide to Dragongrin includes:
-
Life in Dragongrin ‐ Discover the dark fantasy world of Dragongrin. Learn the history of the world¸ meet the important figures¸ and dive into the lore and culture of this unique realm.
-
Character Creation ‐ Heroes aren't welcome¸ but you've got what it takes to be the exception. Forge your character using inspiring tables and worldly lore.
-
Heritages (7 new race options¸ 5e compatible) - Replacing standard race options in 5e¸ heritages offer new and flexible character creation options. Choose from a list of mechanical options to express how your character is unique.
-
Cultures (11 new subrace options¸ 5e Compatible) - Replacing the subrace options in 5e with cultures (but yielding similar mechanical results)¸ any heritage can be matched with any culture creating virtually endless options. Choose from a list of mechanical options to express how your character fits within their culture.
-
New Backgrounds (29 new options¸ 5e compatible) ‐ Over two dozeen unique backgrounds that include thematic roll tables and new background features to craft your own custom character.
-
New Subclasses (24 new options¸ 5e compatible) ‐ Find two dozen brand new subclasses (two for each core class)¸ fully unique to Dragongrin all with new mechanics
-
Class Guides - Dragongrin is a unique world¸ and each 5e class fits into its own distinct place within it. Each of the twelve core classes from 5e has its own detailed guide of how they fit into the world.
-
Feats and Spells (5e compatible) ‐ Expand your character with new feats and arcane powers¸ including those of the volatile Bleak.
- Character Depth ‐ Dragongrin is filled with unique figures¸ and your characters are no different. Give them a history¸ family¸ and something worth fighting for in a grim world.
- Custom Character Sheet ‐ This three page character sheet is fully customized for Dragongrin¸ and includes places for all of the character creation options in the book as well the addition of tracking character subsystems (such