Dark Druids (d20)
When the Woods are Wild and Wicked¸ Beware!
Druids have long been an afterthought in RPGs¸ relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed¸ evil alignments have been open to druids since the dawn of 3rd Edition¸ and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood¸ a transplanar wilderness that reaches across the Shadow Plane¸ the Fey Realms¸ and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master¸ a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes¸ richly detailed and thematic feats¸ and druid spells. With over 30 new rules elements¸ including spells like bloodspear¸ drought¸ and nightwing host and feats like Tidalwave of Rot and Unhallowed Shade of the Umbral Wood¸ alongside the Darkwolf and Unseelie Ovate druid archetypes¸ this 26-page sourcebook offers a bevy of options for making your druids dangerous and deadly!
Other NPC and Villain books from Legendary Game
- Unrighteous Villains
- Legendary Villains: Antipaladins
- Legendary Villains: Dark Druids
- Pirate Codex
- Cutthroats and Crew
- Path of Villains
- Path of the Stranger
- Path of the Genius
- Path of Dragons
The Dark Druids have destroyed many innocent human settlements while operating from their base within 'Fang Forest¸' a perilous place filled with shadowy horrors and the dark forces of nature and magic never before seen on this world. The good priestdoms want these fanatics eradicated at all costs¸ as they threaten the very fabric of human existence. However¸ to root out these evil-doers the adventurers must travel through 'Fang Forest's' haunted confines¸ enter the evil base there¸ and gain access to an eldritch sorcery within it which alone can stop the Dark Druids. This d20 system adventure is designed for 4-6 characters of levels 9-12.