Divine Arsenal: Baton Spells (d20)
his is the third product in the "Shaheen's Scratchpad" line of "Short subject" works focused tightly on a single subject.
Divine Arsenal: Baton Spells introduces a new type of spell into fantasy RPG campaigns - the "Baton" spell. A baton spell creates a small magical construct (in the shape of a baton) that grants the holder protective abilities. The construct can also be used as an offensive weapon¸ though discharging it in this manner ends the spell. This provides a little extra flexibility to the divine spellcaster.
SAMPLE SPELL:
Baton of Holiness
Abjuration [Baton¸ Good]
Level: Clr 2¸ Pal 2
Components: V¸ S¸ DF
Casting Time: 1 standard action
Range: Personal
Effect: One baton of divine energy appears
Duration: 1 min./level (but see below)
Saving Throw: None
Spell Resistance: No; see text
When cast¸ this spell creates a baton of white¸ scintillating divine energy in the hand of the caster that may be passed to another creature. The holder of the baton is warded against evil creatures¸ mental control¸ and summoned creatures as though protected by a protection from evil spell¸ except that attacking or forcing the barrier so provided against an evil creature does not cause the spell to cease; rather¸ it allows that creature (only) to ignore the effects of the protection from evil provided by the baton. An evil creature with spell resistance can touch the holder of a baton of holiness if the spell resistance succeeds; that creature (only) is immune to the protection from evil effect provided by the baton. If the holder of the baton chooses to release it (a free action)¸ the spell immediately ends.
The holder of the baton may attempt a touch attack with the baton; if successful¸ the holy energies in the baton deal 1d8+5 points of sacred damage to targets of evil alignment. This damage is considered as good-aligned for the purposes of overcoming damage reduction. Upon a successful touch attack¸ the spell immediately ends. Hitting a target that is not evilly aligned has no effect upon the target but still causes the spell to end.
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