Dragons of Krynn (3.5e)
ragons.
The undisputed masters of Krynn.
The stuff of legends for over a thousand years.
Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia¸ dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world.
This volume offers authorial insights¸ creative perspectives¸ cultural legends¸ and factual accounts of the marvelous wyrms of Krynn from the ten clans of true dragons and their myriad kindred to the indomitable breeds of draconians. New racial classes¸ new feats¸ and a collection of dragon-themed magic items are provided. The bakali lizardfolk and their offshoots are presented in full detail¸ together with rules and background for dragonspawn¸ dragonkin¸ and the noble draconians.
Dragons of Krynn also includes articles on dragons by best-selling authors: Ed Greenwood¸ Mary Herbert¸ Richard Knaak¸ Chris Pierson¸ Jean Rabe¸ and Paul B. Thompson¸ with an introduction by R.A. Salvatore.
Product History
Dragons of Krynn (2007)¸ by Cam Banks¸ Sean Everette¸ and Amanda Valentine was a monster splatbook for Dragonlance. It was published by Margaret Weis Productions for Gen Con Indy 2007.
Ending Sovereign's Dragonlance Saga. By 2007¸ the company known originally as Sovereign Press and later as Margaret Weis Productions had been reliably publishing 4-5 Dragonlance products every year since 2004. This meant that Sovereign was supporting Dragonlance as well as TSR ever had¸ and Sovereign's books tended to be bigger and denser. Wizards of the Coast might have achieved a greater height for the line in 1998 when they pushed out seven different SAGA products¸ but Sovereign's sustained height from 2004-2007 was at least as notable.
Unfortunately¸ Sovereign's reign was now coming to a close. In April 2007 Margaret Weis announced that her license for Dragonlance was ending at the end of the year. Dragons of Krynn would thus be Sovereign's 11th and final Dragonlance sourcebook - counting back to the Dragonlance Campaign Setting (2003) that they'd produced for Wizards. An ambient magic book¸ covering the sorcerers and mystics of the Age of Mortals¸ was the most notable sourcebook that the Sovereign team never got to produce.
Sovereign produced three more Dragonlance products before the end of the line. Their final two adventures¸ Dragons of Winter (2007) and Dragons of Spring (2008)¸ and the non-fiction Lost Leaves from the Inn of the Last Home (2007) all appeared in a flurry right around the turn of the year.
Another Dragon Sourcebook. Dragon sourcebooks had been an ongoing component of the D&D line since the '90s. By 2007¸ Wizards had already published two draconic books of their own for D&D 3e: Draconomicon (2003) and Races of the Dragon (2006). Meanwhile¸ Dragonlance authors had been writing about dragons forever too¸ starting with Roger E. Moore's short "The Dragons of Krynn" in Dragon #98 (June 1985). The most important draconic source for Dragonlance was Wings of Fury (1998)¸ a SAGA system box that had one book full of "Dragonlore".
Sovereign rather uniquely got to build on all of that past lore when writing Dragons of Krynn. The authors of course used Wings of Fury as a major source¸ canonizing the SAGA background in the D&D game. However¸ they were also able to make their new book compatible with the Draconomicon (and the rest of Wizards' monster books); because Sovereign was a license holders - not dependent upon the OGL or the d20 Trademark License - they didn't have the restrictions that most third-party publishers had¸ which would
Dragons. The undisputed masters of Krynn.The stuff of legends for over a thousand years. Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia¸ dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world.
"This volume offers authorial insights¸ creative perspectives¸ cultural legends¸ and factual accounts of the marvelous wyrms of Krynn from the ten clans of true dragons and their myriad kindred to the indomitable breeds of draconians. New racial classes¸ new feats¸ and a collection of dragon-themed magic items are provided. The bakali lizardfolk and their offshoots are presented in full detail¸ together with rules and background for dragonspawn¸ dragonkin¸ and the noble draconians.