Encyclopaedia Arcane: Divination (d20)
There are many schools of magic. Some¸ such as Evocation¸ are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others¸ such as Transmutation¸ are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration¸ for example¸ is a generally passive art that seeks to protect both body and soul. Divination is an art considered weak and secondary in the eyes of many who should know better. A diviner is likely to always be considered a support character at best¸ an annoying¸ second-rate wizard with nothing useful to contribute at worst. For those who take divination seriously¸ however¸ the scope of their potential is immeasurable. After all¸ who is truly more powerful - the wizard with the fireball or the diviner who tells him when and where to cast it?