Encyclopaedia Psionica: World Shapers (d20)
Magic items are a staple of fantasy in any form¸ evoking images of great deeds done¸ of dragons¸ of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles¸ but from their ability to evoke wonder in all of us. Who does not remember the first time they¸ at the successful conclusion of a hard-fought adventure¸ lifted a new sword and pulled it¸ glittering and smoking in the dim light¸ from its bejewelled sheath? Who does not recall with fondness the first time they pointed a staff¸ uttered a few cryptic phrases and caused the world to erupt in fire? And who does not feel a sudden thrill each and every time a simple detect magic spell wreathes the treasure in cold¸ blue possibility? Encyclopaedia Arcane: Magic Item Creation is dedicated to the expansion and exploration of all the possibilities of magic items. Within these pages there are new powers¸ new feats and even a few new prestige classes¸ all focused on the use and creation of magic items. There are rules for expanding the role of intelligent magic items and for placing unique qualities and drawbacks in your magic items. Most importantly¸ there is a new creation system¸ the Mythic System; creating a flaming sword is less a matter of knowing how to cast burning hands than it is knowing where to go to pluck a tail feather from a phoenix. With the Mythic System¸ your swordsmen and rogues will be able to take a more direct hand in constructing what will be their most prized possessions¸ giving them a greater sense of ownership and accomplishment. No two magic items will ever be the same again.
Excalibur. The One Ring of Power. Merlin's Staff. Gandalf's sword Glamdring. The Spear of Destiny. All names for objects of legend. Objects of power. To speak the name of one of these items is to evoke images of great deeds done¸ of dragons¸ of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles but from their ability to evoke wonder in all of us. It is no wonder then¸ that magic items continue to dominate the imaginations of both fantasy readers and¸ more importantly¸ fantasy gamers. Who among us does not remember the first time their character¸ at the successful conclusion of a hard fought adventure¸ lifted a new sword and pulled it¸ glittering and smoking in the dim light¸ from its bejewelled sheath? Who among us does not recall with fondness the first time their wizard pointed a staff¸ uttered a few cryptic phrases and caused the world to erupt in fire? And who among us¸ for that matter¸ does not feel a sudden thrill each and every time a simple detect magic spell wreathes the treasury in cold¸ blue possibility? Yes¸ magical items have a long and storied and wondrous history in fantasy gaming and the future holds limitless possibility¸ particularly now that d20 gives us rules that allow our characters to construct their own items of power. This book¸ the Encyclopaedia Arcana Magic Items is dedicated to the expansion and exploration of all the possibilities of magic items in fantasy role playing. Within these pages¸ you will find many new options to take the magic items of your characters and your campaigns to the next level. There are new powers¸ new feats and even a few new prestige classes¸ all focused on the use and creation of magic items. There are rules for expanding the role of intelligent magic items and for placing unique qualities and drawbacks in your magic items. Most importantly¸ there is a new system¸ the Mythic System¸ which supplements the basic rules for creating magical items and allows you to forge items of power in a way which is more in line with the stories and legends of old. With the Mythic System¸ when you want to create a flaming sword¸ it matters