Goatlands GL 4: Mutiny at Blooming Port (d20)
Mutiny at Blooming Port
As they travel the northernmost reaches of Panalane¸ the adventurers encounter the Tovare. These hunter-gatherers¸ previously bound to the Great River¸ present a royal charter allowing them to resettle Blooming Port¸ a abandoned settlement nearby¸ and they beg the PCs for assistance.
The crossing ahead is hazardous¸ but the heroes' true mettle is tested when they discover the settlement is occupied. Anchored in the Market Square is Her Royal Highness¸ a two-masted schooner with a fractious crew flying a pirate flag. Meanwhile¸ the pirate-hunting necromancer Commodore Amrit Ruggiero sees a chance to capitalize upon the schism among the pirates and
claim their corpses. Now¸ the fate of Blooming Port rests in the hands of the PCs.
Set on the banks of the Great River Ea¸ Mutiny at Blooming Port is a 3rd-level adventure of exploration¸ combat¸ and social interaction intended to be played in 1-2 sessions.
What Are the Goatlands?
The Goatlands are the fantasy setting of Fainting Goat Games. They constitute a corner of a collaborative world about which little is currently known but which we are gradually expanding. All the "core assumptions" of 5th edition are true in the Goatlands¸ though they may not all be true in every part of it. The Goatlands are a place for heroic fantasy adventures¸ but individual regions within it may branch out into sword & sorcery¸ epic fantasy¸ dark fantasy¸ intrigue¸ and other subgenres. Each adventure in the series develops a new part of the world¸ which means you are presently reading the definitive source on this adventure's region; other Goatlands materials are helpful¸ but not necessary.