Grimm (d20)
Grimm is a dark world of fairy tales gone wrong. This second book in the Horizon line of d20 minigames puts the players in the role of children trapped in a nightmare world. Its residents are the familiar characters of childhood nursery rhymes and fairy tales¸ but few creatures here are friendly¸ none are harmless¸ and more than a few want to find out what little girls and boys are really made of...
The sun dips behind the clouds¸ and a cold wind picks up. The leaves begin to shiver¸ you do too... you've strayed from the path¸ my dear¸ and we're oh so glad to welcome you.
Twisted Tales¸ Hateful Foes
- Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar¸ but one step removed from the stories we learned as children¸ and the changes aren't for the better.
- Play iconic kids like the bully¸ the nerd¸ the dreamer¸ and the jock... all trying to get home.
- Use guile and imagination to avoid a messy death at the hands of an ogre's club¸ a wolf's jaws¸ a witch's spells¸ or an evil stepmother's poisons.
- Find incantations to master in a warlock's tower¸ discover your true heritage as a prince or princess of the realm¸ befriend the talking animals of the forest... or just plain stay alive.
Oh¸ you dear children¸ who has brought you here. Do come in¸ and stay with me. No harm shall happen to you... But she muttered to herself¸ that will be a dainty mouthful. --From "Hansel and Gretel"
HORIZON takes you to the ends of time and the far reaches of roleplaying to explore the ideas and worlds you've always wondered about... and best of all¸ it does it all in one book.
Each HORIZON book is a complete¸ self-contained d20 RPG. Use it for a month-long diversion; use it for occasional one-off adventures; or use it for an epic campaign that you'll be talking about for years. HORIZON books feature new and concise rules for use in your regular game¸ as well as detailed and creative setting information into which your regular game may be easily imported.
HORIZON: The farthest reaches of roleplaying.
Requires the use of the Dungeons & Dragons Player's Handbook¸ Third Edition¸ published by Wizards of the Coast This product utilizes updated material from the v.3.5 revision.