Guildcraft (d20)
Mit dem Quellenband 'Guildcraft' eröffnet sich dem Abenteurer die Welt der Gilden¸ die nicht nur neue Macht¸ Wissen und Privilegien in das Leben eines Charakters bringen¸ sondern auch ein Tor zum Abenteuer für Charaktere jeder Klasse darstellen. (Peter Leitch¸ Chris Maxfield¸ Mark Somers & Wes Nicholson) Das 95 S.¸ vollfarbige Paperback soll November '02 erscheinen und wird wohl heftige 27 Euro kosten. Das Welten-neutrale Format ermöglicht den universellen Einsatz in beliebigen Kampagnen.
Until now¸ there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings¸ guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations¸ cities¸ and cultures depends on the guilds and money. Much excitement and intrigue can lurk among the shadows and rooms of the guildhalls¸ as those with secrets and coins quickly learn...
by Peter Leitch¸ Chris Maxfield¸ Mark Somers¸ and "Uncle" Wes Nicholson
Until now¸ there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings¸ guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations¸ cities¸ and cultures depends on the guilds and money. Much excitement and intrigue can lurk among the shadows and rooms of the guildhalls¸ as those with secrets and coins quickly learn...
Guilds hold strengths and influences hardly available from dragons' lairs or the darkest of dungeons. Guildcraft details the powers and privileges of guild membership¸ as well as new knowledge and details on the underpinnings of your d20 worlds. Adventurers of every class and skill have new opportunities for both enlightenment and profit.
This PDF version of Guildcraft contains revisions for this book to v3.5¸ plus an index and corrections to all known errata. Two versions are included in the download (one without borders for easy printing). Guildcraft v3.5 is a 106-page PDF download.
"The material is full of ideas for use with really any system¸ although the characters¸ guild abilities¸ and game mechanics are based soundly in the d20 System. Take a look and get the player characters enrolled today. 4.5 Stars (out of 5)." -- by Wayne Tonjes@GamingReport
"Guildcraft is a sourcebook detailing an untouched subject in the d20 arena¸ amazing but true¸ and it's chock full of useful tools." -- by Jeff Ibach@Role-Play News
"Your players should enjoy the additions as well¸ because they'll have another way of measuring their characters' progress¸ other than just counting experience points." -- by Kithmaker@Mortality
"As I said¸ this volume fills a need overlooked by previous editions¸ oh sure we've used guilds for a long time¸ but no one ever went into serious depth on it. This book does¸ it makes employing guilds easy and not such a chore to insert into a campaign." -- by Bruce Boughner at the d20 Magazine Rack
Until now¸ there has been little reason for adventurers to give guilds a second thought. hile often seen as places to find goods and services or hirelings¸ guilds can form the backdrop for exciting adventures on many fantasy worlds where power and prominence in shaping nations¸ cities¸ and cultures depends on the guilds and money. Much excitement and intrigue can lurk among the shadows and rooms of the guildhalls¸ as those with secrets and coins quickly learn...
Guilds hold strengths and influence hardly available from dragons' lairs or the darkest of dungeons. Guildcraft details the powers and privileges of guild membership¸ as well as new knowledge andd etails on the underpinnings of your d20 worlds. Adventurers of every class and skill have new opportunities for both enlightenment and profit. Guildcraft is written from a world-neutral standpoint for easy placement into any fantasy world.