Houses and Heraldry II (d20)
Adventurers spend a lot of their time delving tombs¸ hunting monsters¸ and righting wrongs. In a vacuum these are good things¸ but campaigns don't often exist in a void. Those tombs¸ monsters¸ and wrongs are located somewhere¸ and most somewheres are under the control of someone.
Disbanding a cult of devil worshippers may grant your PCs acclaim from House Levitzi or House Nabiki¸ but it's sure to draw the unwanted hostility of Earl Daran Griffacier. The PCs acts could make them excellent agents for House Drekyn¸ but if they meddle too much¸ they might become a target. Even campaigns that rarely stray from the dungeon need their downtime to take place somewhere¸ and the material herein can give that location more heft and depth.
How Do I Use This Book?
This book sketches out ten noble houses for your campaigns. Each house is laid out on one page; the top half contains the house name¸ its motto¸ a representation of their heraldic device as it would appear on a shield¸ and an information block detailing important personages¸ numbers of troops¸ and vassal houses. The lower portion provides enough detail about the interesting characters of the house to get the GM's imagination going¸ but leaves plenty of room for a GM to add their own details.
The simple layout of the pages makes them easy to print with enough room for a GM to write notes in the margins.
We've also included five stat blocks for your nobles¸ guardsmen and hosue staff¸ ranging from Challenge 1/8-12.