Into the Green (d20)
Every campaign setting has a broad section of the map that is simply colored green. This is the wilderness¸ an unexplored and dangerous area ripe for adventure¸ but woefully undefined and undocumented. What does this green swath mean¸ and what can be found there? Into the Green provides rich detail for four different types of green environments¸ describing the ecology¸ terrain¸ hazards¸ and resources of each. From tall alpine forests to dark foreboding woods¸ from lonely and sprawling plains to dense and sweltering jungles¸ no feature is left out. Into the Green is designed as a guidebook for both players and GMs alike¸ providing the resources needed to flesh out a wilderness campaign¸ and the knowledge needed to survive in one. For the GM¸ Into the Green details the living creatures and the unique conditions that make up each of the four terrains. Trees¸ plants¸ animals¸ microorganisms¸ monsters¸ pitfalls¸ and climates are all included - the complete cycle of life is defined. Along with each of the environments are a wide variety of skills¸ substances¸ spells¸ concoctions¸ devices¸ gear¸ and information invaluable for dealing with the specific hazards of the wilds. Every plant tells a story¸ every creature provides a clue to success¸ and every monster is a treasure in and of itself.