Mechamancy: The Clockwork Magic (d20)
Mechamancy
Things Change
Mechamancy turns magic from its ancient role as a mysterious power into a modern tool. Mechamancers - mages who combine spellcasting with the principles of clockwork technology - are bringing magic to the common man¸ creating conveniences that will march the world toward a future where magic and science are one. Though they have many opponents who want to defend the old ways¸ the mechamancers have powerful weapons at their disposal¸ and the fantastic revolution seems inevitable.
Inside you will find the history of mechamancy¸ and the tools that will help you shape its future. Included are:
- The Machinist and Technician prestige classes¸ those who command and create items of mechamancy.
- 15 mechamancy spells¸ including grand calculation and summon machine.
- 25 mechamancy items¸ including Skinner armor and the White-Barker Enhanced Light Cannon.
- Detailed rules for designing and creating your own tools¸ weapons¸ armor¸ vehicles¸ and creatures with mechamancy.
Things change.
Your power will decide where that change will lead.