Miracles and Wonders - The Definitive D20 Guide to Divine Magic (d20)
For over thirty years now¸ Divine magic has been treated as little more than a poor man's version of Arcane magic -- different in spell lists¸ but treated as essentially identical. Still based on a certain number of spells per day¸ with predefined effects¸ etc. Likewise¸ playing a cleric¸ druid or paladin often ignored the things that make those classes more than just a different kind of magic-user¸ or a fighter who can heal wounds and turn undead.All of that ends now.
"Miracles & Wonders gives GMs and players a completely new system for handling divine magic. Divine miracle-workers call upon their deity directly¸ asking for a miracle at the moment it is needed¸ and the GM¸ roleplaying the Power in question¸ dictates the exact result based upon the character's accumulated reserve of divine Grace¸ their success at Invocation (and subsequent Humility)¸ the Hubris they have incurred and scope of the miracle sought. Using this system¸ miracles of biblical scope can be played out within the game setting¸ returning the quality of wonder¸ might and world-shaking importance that accompanies miracles throughout mythology.