Out for Blood (3.5e)
Out for Blood details 18 brand new prestige classes that benefit players¸ gamemasters¸ and vampires. 20 new monsters - ranging from new forms of vampires to those that oppose them - also await discovery. Organizations that serve and shun vampires are also detailed¸ along with new spells that are sure to add some necromantic flavor to any campaign.
by E. W. Morton
The Embrace of the Vampire... If ever there were a creature that truly inspired the human imagination¸ it would be the vampire. Whether folklore and fable painted them as monstrous or misunderstood¸ the lore of the vampire has emblazoned itself on the fabric of our reality. Their existence has permeated itself in our favorite game…
Out for Blood details 18 brand new prestige classes that benefit players¸ gamemasters¸ and vampires. 18 new monsters-ranging from new forms of vampires to those that oppose them-also await discovery. Organizations that serve and shun vampires are also detailed¸ along with new spells that are sure to add some necromantic flavor to any campaign.
Requires the use of the Dungeons & Dragons Player's Handbook¸ published by Wizards of the Coast¸ Inc. This product utilizes updated material from the v.3.5 revision.
Note:This PDF release includes the correction of all known errata contains additional materials. What the Reviewers Say...
"A more monster manual like (though not quite) approach to a vampire sourcebook for d20 than the two previous d20 vampire books¸ this is quite good if you want a variety of vampires for your game¸ or want to run a Vampire Slayer style campaign." --Jeremy Reaban at RPG.net
"For those looking for 3.5 sourcebook on vampires and vampire hunters¸ look no further than Out for Blood." --Joe Kushner at ENWorld
"Three things come to mind right off. First¸ Out for Blood is designed to be very compatible with other vampire works. Instead of repeating what has been done elsewhere¸ E. W. Morton has designed new material that nicely complements what has gone before. You'll find it very easy to implement this book in conjunction with Green Ronin's Fang & Fury¸ for example. I find that's a big complaint among d20 consumers-the "sameness" of products ("Do I really need another elf book?")-and Out for Blood does a good job of avoiding this trap." --John Grigsby at the d20 Magazine Rack
"All in all¸ Out for Blood is a good supplement. It presents lots of new information and does it in a easy to use format. There is quite of bit of D&D goodness here for both players and referees. If you're fantasy campaign has gotten a little predictable¸ then you can use this book to take a side trip into a horror setting - and have your cleric become Van Helsing or revisit your own version of Ravenloft. For d20 fantasy RPG's players¸ this is a good supplement if you just want to dip into the vampire sub-genre. It is a good introduction to those that feed at night." --Issue #15 of Fictional Reality
The vampire. If ever there were a creature that inspired the human imagination¸ it would be this. Even as the superstitions that gave rise to these consummate undead are forgotten¸ fiction inspired by them lives on¸ adding more to their heritage every day. It is nearly impossible to catalogue all of the incarnations of the vampire that have appeared in various cultures and various eras in the course of human history. Out for Blood doesn't claim to have accomplished this feat. Instead¸ it merely claims to have opened the door to new possibilities. Welcome to the world of vampires¸ their minions¸ and those who would slay them. Oh¸ and don't be surprised if a few other bloodsuckers of note come along for the ride.