Quintessential I 04: Wizard (d20)
The wise old sage¸ stooped and walking with a staff¸ good-natured and kindly yet terrifying if angered. The lean¸ wily battle wizard¸ festooned with bandoliers of magical throwing daggers and wands. The tribal magician¸ feathered rattle in hand¸ tattoos shimmering with magical force. The vile necromancer¸ lurking in his subterranean lair¸ plotting to rule the land. All these are examples of the wizard¸ the character class without which no game could be considered high fantasy. The Quintessential Wizard is a sourcebook that will greatly expand this class¸ fleshing out the wizard from his typical role as a source of magical artillery to a character with more options and variants than any other in the game. Of all the character classes depicted within the d20 system¸ the wizard is the most versatile. With reasonably comprehensive spellbooks¸ the wizard can be more dangerous than the fighter¸ more sneaky than the rogue¸ or a better all-rounder than the cleric. Responsibility for the success and even survival of the entire party often rests on the wizard's shoulders - if he wastes a spell or memorizes the wrong one¸ disaster can ensue for the whole group¸ whereas by selecting just the right spell at just the right time he can deal with almost any situation successfully¸ however dire.
One of the best selling series from D20 is back - better than ever¸ fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press¸ the all new Quintessential range begins explosively with the Quintessential Wizard.
Each Quintessential book is a complete toolkit for players¸ dedicated to a single character class or race.
Raw magic power: the essence of all true fantasy role-playing games. In a world where magic permeates all aspects of daily life¸ a wizard is the undisputed lord of arcane lore. If you think that a wizard's only way to express his true might is by casting a mundane fireball¸ take a look at THE QUINTESSENTIAL WIZARD and think again!
In this book you will find a brand-new origins system¸ over 70 new powers¸ new rituals¸ 14 paragon paths¸ new feats¸ four new arcane implements¸ and many magic items specifically designed for arcane casters¸ including runes. Your wizard will be truly unique and will be able to choose from a wide range of options. This book also features guidelines to play your wizard in combat and non-combat situations¸ organisations that may help or hinder your efforts¸ and new rules to build your perfect mansion¸ a magical tower to keep all your treasures and secrets.