Roll Call 2: The Sidekick's Club (d20)
From boywonders to caped-dogs¸ from campy to deadly serious¸ sidekicks have a long history in comics. Come and meet a dozen new mentors¸ and their sidekicks¸ in Roll Call #2: The Sidekick's Club.
We introduce 24 unique characters from around the world of Empire City. Heroes¸ villains¸ and neutrals are all represented¸ both with d20 and Tri-Stat System write-ups. They make a great addition to any Silver Age Sentinels game¸ and can easily be dropped into any campaign.