The Divine Alligator (d20)
The Divine Alligator is an old-style adventure for 7th level (scalable to 5-6th and 8-9th) characters brought to you with the usual high quality standard of Øone Games.
Two hundred years ago was the time of Raerciminar¸ a dragon furthering the agenda of Itzquizatl¸ a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood. Leaving several dozen half-dragon children in his wake¸ Raerciminar retreated into his distant lair and slumbered into deep sleep¸ waiting for his children to reach maturity by themselves and instruct them later.
This adventure was designed to challenge both combat-lovers and in-depth roleplayers. It is a combination of site-based and event-driven adventure types. There are a lot of monsters to fight and trinkets to gain¸ but complete success in The Divine Alligator requires good diplomatic skills and a deal of good judgment. Every effort was made to make the adventure generic enough to be pasted into most fantasy campaign settings.
The module includes beutiful artwork by Daniele Bigliardo¸ many 3d maps depicting various locations and two bonus battlemaps (the Sancta Sanctorum which is present also in the battlemaps accessory and downloadable for free plus the Hatzli throne room) for miniature gaming. You can expand this adventure with Battlemaps¸ Divine Alligator's Temple which contains all the temple's battlemaps.
The Divine Alligator is an old-style adventure for 7th level (scalable to 5-6th and 8-9th) characters brought to you with the usual high quality standard of Øone Games.
"Two hundred years ago was the time of Raerciminar¸ a dragon furthering the agenda of Itzquizatl¸ a draconic deity of death and decay. His chief method was infusing as many creatures as possible with dragon blood. Leaving several dozen half-dragon children in his wake¸ Raerciminar retreated into his distant lair and slumbered into deep sleep¸ waiting for his children to reach maturity by themselves and instruct them later."
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