The Sea-Wolf's Daughter (d20)
b>THE SEA-WOLF'S DAUGHTER™
An adventure in Hyperborea designed for from four to six characters of 7 th through 9th level
Your party finds itself in the employ of Ragnarr the Sea-Wolf¸ a jarl of New Vinland and a reaver of old. His daughter¸ a shield-maiden named Gunnhildr¸ has been abducted by a brute called Björn Blackbeard. During a desperate search¸ the Sea-Wolf crossed sails with a former rival¸ and from the blood-flecked lips of a dying foe¸ he learnt the location of Blackbeard's stronghold. Now¸ deep in the misty fjords of Brigand's Bay¸ where cutthroats¸ pirates¸ and freebooters thrive¸ you have been charged with liberating the Sea-Wolf's daughter.
The Sea-Wolf's Daughter takes players into an action-packed realm of adventure: the mythical world of Hyperborea¸ a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard¸ H.P. Lovecraft¸ Clark Ashton Smith¸ and others. This adventure is designed for Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™)¸ a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. Therefore¸ AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra¸ such as OSRIC™ and Swords & Wizardry™.