The Summoners Keep (CS2) (d20)
Picture This...
Your PCs have demolished your home-brewed dungeon and haughtily look upon the treasure trove. The group's rogue walks briskly around the riches and looks back with a wink¸ confirmation that no traps exist. How sweet the spoils of war.
One of the PCs stumbles upon a mundane-looking key amidst the coin and widgets. Surprised¸ she calls upon the band's wizard to discern its properties and sadly¸ the key is not magical. It must open a portal or box within the dungeon. The PC picks up the key. With a flash¸ the group is ripped from their skins and hurtled through magical veins.
The Sand Begins to Fall...
The PCs are faced with the dangers of a strange desert keep and must discern clues to a strange riddle while being assaulted by exotic monsters¸ difficult terrain and time itself. The PCs have entered The Summoner's Keep.
Will You Survive...
The Summoner's Keep is a one-night adventure that combines unique role-playing with a ton of innovative combat encounters. The module continues LichHaven's Campaign SideKick Series and is intended to be thrown at a party of unaware adventurers during an existing storyline. It is intended for 6th-level characters.
More Info @ www.lichhavengames.com
Your PCs have finally destroyed the evil force behind your homebrew dungeon. Greedily¸ they storm the treasury¸ expecting riches beyond their wildest dreams. Amongst the piles of riches is a lone¸ mundane key. Perplexed¸ but yet not overly concerned¸ the rogue picks up the key and examines it. Hopefully¸ it leads to another treasury¸ he reasons.
"Suddenly¸ the entire party is ripped from their skins and transported to a dark and silent room. Little do they know¸ they have just fallen for a maddened summoner's trap¸ and their adventure has just begun...