An overview of the history of men¸ goats¸ and fairies in Dolmenwood since ancient times. Who is the Cold Prince?
Details of the most commonly spoken languages in the setting.
A description of the ley-line Chell¸ a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin¸ powers¸ and purpose are revealed.
Encounters and points of interest in seven hexes to the east of Lake Longmere¸ in the heart of the wood.
The first level of a dungeon central to the history of Dolmenwood: the ruined abbey of St Clewd.
Four new monsters: gloams¸ mogglewomps¸ scrabies¸ and scryckes.
Wormskin explores the mythic forest called Dolmenwood¸ a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy¸ where austere Drunes rub elbows with weird elf-lords and talking beasts¸ where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary.