Zeitgeist 1: Island at the Axis of the World (d20)
Welcome to part one of the critically acclaimed ZEITGEIST adventure path!
This is the What's OLD is NEW (WOIN) version of this adventure.
In factories throughout the city of Flint¸ months of ceasless toil by mages¸ engineers¸ and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue¸ impervious to spell and cannon and armed with fire that could slay even a dragon. On the docks¸ constables keep a close eye on celebrants and troublemakers; in the shadows¸ conspiracy and betrayal threaten this technological titan on its maiden voyage.
Meanwhile¸ on an island in the lush Yerasol Archipelago¸ enemy spies put their plans into motion¸ clouded with secrecy...
An adventure for heroes starting at Grade 5.
What the reviewers said!
"... the encounters are diverse¸ challenging¸ focused on intelligent roleplaying¸ provide action galore and add a sense of identity and "being different" to the AP that is a joy to behold. Zeitgeist is different from other APs and it is proudly¸ boldly even so judging from this module." - Endzeitgeist
" The material throughout the campaign is designed so that the [GN] can relay things to their players in a fashion that is easiest to them. The open writing style allows [GMs] to institute their own ideas¸ side stories and PC shenanigans and still keep up with the campaign. If the next adventures are anywhere as different and exciting as Axis¸ this is going to be one of the epic Adventure Paths of this decade."
- Nathan C