Acid Metal Howl: A Dungeon Age Adventure (5e)
In the deep desert lies the dead city of Yumar¸ the source of countless bizarre rumors. Was it destroyed by a demonic metal sphere? Did it sink into a pit of acid? Were its people transformed into cursed beasts? Is it ruled by vicious thieves or mad nuns? In fact¸ the only thing stranger than what happened to Yumar a century ago is what will happen a few days from now...
ADVENTURE TYPE: Medium Sandbox City / Ruin
REVIEWS
" It's laid out and organized well. I t's easy to maneuver through the text and find the information you are looking for. Interactivity is good¸ there are lots to see and do. A dancing gecko as treasure? Count me in! You can see sites in the distance and trek towards this¸ this is explicitly mentioned. I love that." --Bryce Lynch ( https://tenfootpole.org/ironspike/?p=6133 )
DESIGN NOTES
This adventure is intended for characters levels 5 to 8 / mid-level play. It includes a ruined city¸ shrine¸ wizard tower¸ menagerie¸ several factions¸ and the surrounding wilderness. Each area contains various encounters and unique items.
There are many opportunities for combat¸ but it is possible for players to explore most areas and complete many interactions without any combat at all¸ depending on their choices.
INCLUDES: Story hooks¸ dialogue prompts¸ random encounters¸ factions¸ illustrations¸ stat blocks¸ original creatures and treasures¸ and overview maps.
KEYWORDS: city¸ ruin¸ celestial¸ angel¸ dwarf¸ dwarves¸ miner¸ thief¸ thieves¸ cleric¸ nun¸ shrine¸ adamant¸ adamantine¸ lycanthropy¸ mind control¸ nightmare¸ mutation¸ mutant¸ wizard tower¸ menagerie¸ body horror