Armour and Shields: Reworked (5e)
Maybe you're like me¸ even in a world of fantasy¸ you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour¸ for example¸ is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you couldn't wear padded armour under your chainmail (maille). Well¸ I've created a layering system. There is also a new set of advantages and disadvantages to go along with special features. Armour related feats have been altered to keep balance and flavour. Shields now have varying types and more than just the +2 thats irritated many. NOTE: Using these systems will vastly increase difficulty in dispatching you or armoured NPCs¸ making armour more important and the stratagies in counteracting it (flanking¸ weapon damage type) essential. NOTE THE SECOND: There is room to make adjustments to these systems should it be deemed overpowered. Obviously that's up to your own group and ultimately your DM/GM. Comments and suggestions are welcome¸ keeping in mind my intention is to make armour more effective and I've done a fair amount of research to that aim. THRICE NOTED: I put a lot of work into this and some support would be nice but I understand times can be tough and D&D can mean a lot to people. If what I've created is worth it¸ consider helping out. Thanks!