Compass Point 3: The Folly of Silenus Generic Virtual Tabletop Edition (5e)
A Dungeons & Dragons 3.5e mini-adventure site for 3-4 Characters Levels 3-4
Silenus was an adventurer¸ who spent many years wandering far away lands in search of fame and fortune. Over the years Silenus meet many fellow adventurers whom he would come to call¸ friend. But sadly¸ adventuring life took its toll¸ and a number of Silenus' dear friends fell foul of hazardous dungeon traps and wandering monsters.
Thus when Silensus retired from adventuring life¸ he setup a small school for adventurers. His hope being¸ that he could prepare young adventurers for the hazards of adventuring life. As part of the school¸ Silenus constructed a wizards maze - the Pyramid of Silenus - better known today as the Folly of Silenus. Back in the day¸ in order to graduate from the school - each student had to enter the Pyramid of Silenus and return with an idol that was hidden inside a special chamber within the maze. Upon returning to the school with the idol¸ the student graduated as an adventurer¸ ready to explore real dungeons!
Sadly Silenus succumbed to old age and passed on to the next world¸ with Silenus gone the School of Adventuring lost it's benefactor and closed down. Now all that remains of the wizards legacy¸ is the Folly. Yet even today¸ it is still enchanted with mighty magic¸ still ready to teach young adventures a thing or two.
This adventure site is set in a forest not too far from a local village where the wizard Silenus once had his School for Adventurers. The structure on the surface is just the tip of a far larger magical wizards maze that is hidden underground. Entry into the wizards maze is achieved by descending a vertical shaft (called the Well of Silenus) down into the underground chambers of the maze. The entire site was once a training area for apprentice adventurers¸ thus the complex was built at least one days journey from the closest village (requiring adventurers to camp overnight in the wild)¸ the layout of the maze was designed to be difficult to navigate¸ while each chamber provided challenges that would test the skills and wisdom of a would be adventurer - while at the same time not being so deadly as to kill everyone who enters! Silenus had even captured and trained some of the monsters he used to populate the maze¸ but Silenus has been dead for many years and the monsters that remain are quite hungry. While new unwanted inhabitants have moved in now that the complex is neglected.
Most folk who live nearby know about the existence of the Folly¸ and would be more than willing to give directions about how to find it. But accurate information about what is inside the structure has long since blurred into a mix of folk lore and gossip. Generally the Pyramid is avoided by most people¸ after-all it is the business of mysterious wizards and foolish adventurers. But mainly because the woodland around the site is not safe at night because of feral forest goblins who torment travelers and remote farmsteads.
All Compass Points are designed to be a small mini-adventure location that a Game Master can just drop into your existing role-playing campaign. Each Compass Point includes everything you need to add the location to your adventure¸ Maps¸ Tokens¸ and a PDF Guide. The Generic Virtual Tabletop Edition is designed to provide this content for players and Game Masters who use VTT Apps such as d20Pro¸ Battlegrounds¸ or Roll20.
MapsThis Compass Point includes 20+ photo realistic role-playing maps that display each chamber of the Folly of Silenus. Not only do we include maps¸ but also overlay images that can be used to display hidden secret passages¸ or traps after they have been discovered.
TokensIncluded inside the zip file are all of the graphical tokens your going to nee