Compass Point 6: Town Church (Church of Knives) Generic Virtual Tabletop Edition (5e)
A D&D 3.5e mini-adventure site for 2-4 Characters Levels 4-5
The devotees to a strange collection of Saints who steal from the rich and give to the poor¸ have established a small local town church in the poor quarter of town. The monks of the Church of Knives hold services each weekend for a small congregation of followers who are attracted by the charity of the monks.
The local folk whisper of a secret treasure horde hidden in an underground vault beneath the church¸ a treasure horde stolen from unscrupulous merchants and Barron's who horded too much wealth while refusing to help the destitute people of the kingdom. Having stolen only the "excessive" wealth of the Barron's¸ the monks now give away the treasure as charity to the poor during their weekly sermon.
This Compass Point deals with a small town church setup for the Church of Knives. The church acts as a focus from which the Master Monk can proselytise to the peasants and distribute the charity of the cult. While under the cover of being a small town church the Master Monk and his loyal retainer are guardians of a hidden vault.
The Hidden VaultWhen the church was built a secret second underground level was constructed to house a mechanic vault¸ a system of four chambers and a combination lock.
The vault is employed to store a limited amount of coinage which the monks distribute to the poor during sermons¸ while the true nature of the vault is to store cursed artifacts that the Church of Knives has discovered.
What is a Compass Point?Our Compass Points are not self contained adventure modules¸ although they could easily be turned into a mini-adventure. Instead the objective of a Compass Point is to act as "filler" material that a Game Master can add into their campaign.
We provide all of the maps and NPC Data information¸ plus plot hooks and NPC motivation¸ but how the Compass Point is inserted into the GM's running narrative is completely up to the GM.
The entire principal behind our Compass Points is: "A Game Master can simply employ the Compass Point to add a side-adventure to their campaign¸ while the Story Content provides context¸ hints¸ and tips."
GuidelinesThis document is a basic set of guidelines¸ it is not a set of rules carved in stone that must be followed to the letter. In fact we recommend that you modify any part of the module to fit your campaign - adding or removing any components¸ as you feel necessary.
What is inside?Inside the product zip file you will find a PDF guide to the Town Church. The guide details the inhabitants of the Church¸ their motivations and stats¸ plus a number of plot hooks to help introduce the location into your campaign.
Next up are the maps for the church itself¸ each map is cross-referenced in the guide with a detailed description.
Lastly you will find a folder of Character Tokens that you can use to display each of the NPC's found inside the church on the virtual tabletop.
Preview the first ten pages of the Generic Version PDF below: