Desert Angel Fiasco: A Dungeon Age Adventure (5e)
Today an enchanted flying ship¸ the Desert Angel¸ will attempt to cross the uncharted Great Sand Sea. The Vahid Trading Company has convinced enough merchants to fill its hold with silks and spices¸ as well as some other strange odds and ends.
But Master Vahid is very worried about the safety of his new ship and crew¸ as well as the cargo. He is looking for trustworthy mercenaries to provide security on the Desert Angel's maiden voyage. Payment upon (safe) arrival!
ADVENTURE TYPE: Linear / Social / Combat / Mystery / Low Level / One-Shot
SESSION REPORT
Read the narrative of one early play test of this adventure:
- https://josephrobertlewis.com/2020/08/02/desert-angel-fiasco-one-shot/
REVIEWS
" Well organized¸ well written¸ interesting encounters that¸ for being arrayed like a railroad¸ give the party as much freedom as possible under the circumstances. A fun little romp. Quite nice format and the NPC descriptions are interesting¸ evocative¸ and easy (and fun!) to imagine. " --Bryce Lynch (https://tenfootpole.org/ironspike/?p=6876)
DESIGN NOTES
This adventure is intended for low-level characters (1-3). It is primarily geared for social encounters and combat¸ with some mystery-solving as well.
It runs 2 to 5 hours. (Intended as a one-shot.)
Players ride a flying ship across the desert. Monsters attack. Passengers plot treachery. Mysterious locations appear.
You can keep the tone serious or play up this ridiculous sequence of disasters for laughs.
There are numerous NPCs as well as unique magical items and other treasures.
NOTE: This adventure was written first for 5e and then converted into an OSR version. In the OSR version¸ you will find (a very few) 5e-isms and artifacts.
INCLUDES: DM notes¸ NPC notes¸ location descriptions¸ dialogue prompts¸ stat blocks¸ original creatures and treasures¸ and maps.
KEYWORDS: desert¸ voyage¸ ship¸ journey¸ disaster¸ sabotage¸ murder¸ mutiny¸ eldritch horror¸ scorpion¸ mummy¸ wasp¸ pirate¸ crater¸ pyramid¸ zombie¸ phoenix