Dungeon Module J4: The Mind Merchant (5e)
Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps¸ brain-teasing puzzles¸ and fearsome foes. Nevertheless¸ these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information¸ Dungeon Master notes¸ and a complete map level. THE MIND MERCHANT is from the Just Because("J") series; like others in the series¸ it is meant to stand on its own and is a complete 5TH EDITION DUNGEONS & DRAGONS adventure. The recommended number of players is four to five. Brief Outline of the Story A group of the rich and old are dying. They ask Velthomer (the mind merchant) to transfer their minds into strong younger bodies. Velthomer hires three adventuring parties to fulfill a task¸ but in truth¸ it's just a giant test to decide if their bodies are suitable for the old. Those who pass the test are to be the new vessels of the elderly. What to Expect: The Mind Merchant is a one-shot adventure and a dungeon crawl at that. The adventure at hand is more of a "funhouse" of challenges and encounters. Players may find the order of events to be random and without structure. This is on purpose. The overall goal of the villain is to test the players through a gauntlet of various situations. Leveling: This adventure will not award experience points but rather players will level after each of the five sections. Players will be level six by the adventure's end. The following books are needed to play this adventure: - The Player's Handbook (PHB) - Dungeon Master's Guide (DMG) - Monster Manual (MM) - Volo's Guide to Monsters (VGtM) About the Author: I started D&D with the classic adventure White Plume Mountain and loved it. I enjoyed the simple formula and the way we just jumped into it. The quest lasted a few nights¸ and we felt accomplished as players when we finished it. My ultimate goal was to capture what I loved so much with that module and classic modules in general. The Mind Merchant was made to emulate a classic Dungeons & Dragons adventure in the best way I could. Obviously¸ these are 5th Edition rules¸ and the pages inside follow that formula¸ but I've emulated the covers to classic modules¸ even made the traditional blue and white maps. Like a classic D&D module there's a little background info¸ and then you're put straight into the adventure and go from there. The Mind Merchant is meant to be played as an adventure anyone can jump into and have fun. I've tried to structure this adventure so that everyone gets a chance to shine. HAVE FUN!!!