Escaping Edgewild: A Dungeon Age Adventure (5e)
Last night you went out to do your chores¸ or run your errands. Maybe you went out for a drink? Or maybe you went out to slit a purse string¸ or a throat?
But this morning¸ you wake up shackled in a dark¸ filthy prison cell surrounded by strangers. A man outside says you'll be sold to a slaver in a few hours. And slaves don't live long...
So you'd better start making some friends¸ coming up with a plan¸ and trying to escape from Fort Edgewild!
ADVENTURE TYPE: One-Shot / Jail Break / Low Level
SESSION REPORT
Read the narrative of one early play test of this adventure:
- https://josephrobertlewis.com/2020/04/21/session-report-escaping-edgewild-one-shot/
DESIGN NOTES
This one-shot adventure is intended for characters at level 1. It's your classic jailbreak¸ and the content is divided into the Cell¸ the Jail¸ and the Fort.
It runs about 3 to 5 hours. Depending on your players¸ the adventure may lean heavily on combat¸ stealth¸ problem-solving¸ or social interactions.
Be aware that there are many NPCs (to talk to or fight with)¸ and limited treasure.
NOTE: This adventure was written first for 5e and then converted into an OSR version. In the OSR version¸ you will find (a very few) 5e-isms and artifacts.
INCLUDES: DM notes¸ room descriptions¸ NPC notes¸ dialogue prompts¸ stat blocks¸ original creatures and treasures¸ and maps.
KEYWORDS: jail¸ prison¸ cell¸ fort¸ escape¸ prisoners¸ guards¸ forest¸ goblins¸ skeletons¸ traps¸ dogs¸ bloodhounds¸ mutants¸ witches¸ alchemists¸ horses¸ one shot.