Integratable Luck System (5e)
Do you ever feel as a player or dungeon master that there are certain elements of your game that seem to be lacking or simply don't feel fun/fair? Perhaps you are the fighter¸ and the rogue and wizard are unconscious¸ the dragon is close to death but is about to be staring at victory. However¸ it's your turn. You have your two attacks and if both hit you may be able to live and save your allies. You charge into melee and you make your first attack. CRITICAL! But as you roll your damage and the dragon is now barely standing at 7HP readying its breath weapon. It all comes down to this.. Your next attack.. And you miss by one. The attack misses¸ the breath weapon takes you and that's the end of the year long campaign. That is a circumstance I see all too often in my campaigns. Sometimes your heroes (or villains) need some extra luck!