Iskloft - Grim Viking (5e)
"Cattle die¸ kinsmen die. You yourself must some day die. Yet I know one thing which never dies. The judgement of a dead man's d eeds." - Havamal.
Iskloft. A frigid land of honour¸ brutality¸ greed and glory. Here¸ raiders sail the coasts¸ huskarls stand in shield walls¸ strange monsters lurk in the deep woods¸ and witches speak their curses. Jarls scheme in their longhalls¸ each trying to survive and even thrive in this harsh world.
Iskloft is a viking themed setting for the 5th edition of the world's most popular roleplaying game.
Inside Iskloft you'll find:
- 134 pages of content¸ explaining the world¸ its customs¸ its people¸ and its new rules.
- 6 classes. Play as the sacred Berserker¸ the stoic warrior Drengr¸ the world-wise wanderer Kyrrgangr¸ the warlord and commander Hersir¸ the shunned and hated Outlaw¸ or the mystical and powerful Seiðr.
- Ninecultures¸ called Aettir¸ to replace race options.
- Culture specific feats¸ called Hefðir¸ including options that only the Drengr (the Fighter) can use¸ allowing them to specialise in combat forms.
- 12 backgrounds¸ ranging from simple farmer or fisherman¸ to the disfigured¸ or the raiding viking.
- New Mechanics! New skills¸ rules for journeys and traveling¸ new rules for Stress and mental trauma¸ rules for hunting and types of land¸ new conditions¸ and rules for weapons degrading over time.
- Journey rules for traversing Iskloft (or any place)
- New equipment¸ and powerful relics.
- Brutal Wounds. A critical hit brings dire consequences. Tables for lingering wounds for each type of damage¸ and for each location. This system is integrated into the classes¸ allowing some to deal particularly gruesome wounds.
- Three entirely new magic systems: The songs of Odin¸ the power of runes¸ and the Nidðgaldr¸ which allows a caster to become possessed by spirits for power.
- An adventure to bring you into the setting.
- A bestiary¸ including many denizens of the world¸ and some of the strange and mighty monsters that lurk within it.