Magic Item Creation Guide (5e)
The idea for this product came about from my desire to have a mechanically sound way to measure the power¸ and thus rarity¸ of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair¸ as items will demonstrate different rarities even if they perform the exact same function. This product contains a system of guidelines for producing magic items that are balanced for a particular rarity. The system was created by breaking down the mechanical effects of magic items presented in the Dungeons & Dragons 5th edition Dungeon Master's Guide. The individual properties were classified into several categories¸ and then tested to see if items could be recreated from those categorized properties. Many items in the DMG can be recreated using these guidelines¸ but some items don't conform to the system¸ usually being rated at a lower rarity than their properties suggest. Despite some inconsistencies¸ I feel this is a useful tool for all Dungeon Masters who wish to create new and unique items without producing ones that are underpowered or overpowered. Recent Updates Added a section on attunement. Added a section on minor/major items. Added returning thrown weapons. Added attribution for the cover art.