Mini-Dungeon 080: Time Out of Joint (5e)
A Pathfinder RPG Mini-Dungeon adventure for 4-6 Characters Level 16-17 Far below ground¸ in remote caverns laced with weblike strands of adamantine and mithral¸ the party finds a colossal cave-in and scores of dead drow¸ duergar¸ and dwarves. Searching finds no metallic items; not a scrap remains. Checking the corpses reveals all traces of iron and other metals are removed from their blood¸ bones¸ and organs. Clearing a path from the caverns uncovers a 40-ft. square onyx and gold panel. If touched¸ it becomes 40 stairs into a ship¸ a piece of the astral plane encased in platinum. It's mining for supplies after the maruts hunted down three leaders in an Underworld war who looked to exterminate their foes¸ thus showing an ancient prophecy meant their immortality¸ not a new beginning. The astralnauts are keen to restore neutrality wherever they go¸ and the maruts are suspicious of non-resident creatures wishing to be on the plane as it usually means they're trying to evade natural functions. Mini-Dungeons are single page¸ double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.