Oldskull Game Expansions: Book IV - Turn Tracker - OGE4 (5e)
Wonderland Imprints is proud to present the fourth volume of the Oldskull Game Expansion series¸ providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR)¸ First Edition (1E)¸ and Second Edition (2E) versions of the world's greatest role-playing game. If you're looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985)¸ Holmes (1977)¸ Moldvay and Cook (1981)¸ Mentzer (1983-1986)¸ and other luminaries of TSR (1974-1989)¸ you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here¸ because these historically-informed systems are rules-light and concept-heavy¸ ready for quick conversion to the ruleset of your choice.
In consideration of the pandemic crisis and the increased number of intrepid tabletop players who are now coming into the old school gaming fold¸ Wonderland Imprints is proud to offer a valuable play aid which answers the questions of timekeeping and record tracking that most often confuse new players and Game Masters alike. The Oldskull Turn Tracker is a simple yet powerful tool¸ providing a clear¸ intuitive¸ and attractive way to track elapsed time¸ resource consumption¸ emergent events¸ and dungeon exploration with a minimum of frustration.
Due to the sudden hardship and financial challenges facing many families (including my own)¸ the Turn Tracker is offered in two editions. For those who cannot pay for gaming materials at this time there is a free version¸ which includes two printable PDF sheets¸ which can be used to track game time and adventurer resources with glass counters or dice. And for those who wish to "tip" the author¸ there is a deluxe version which includes both printable sheets and an accompanying 65-page booklet of Game Mastering and dungeon play advice. Please feel free to purchase the version that is most appropriate to your own current personal and family circumstances.
Stay safe everyone¸ enjoy yourself when you can¸ and happy gaming to you with your sequestered friends and family.
I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes¸ races¸ equipment¸ domains¸ spells¸ treasures¸ and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints¸ Only the Finest Works of Fantasy. (65 pages¸ 16¸500 words.)
(Licensed art featured in this product was created by Felipe Gaona¸ Rick Hershey¸ and Forrest Imel.)
Requires Old-School Essentials Core Rules.