Opus of Elemental Substance - 60 Elemental Spells (5e)
There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon¸ as a shield. Warlocks who tear the veil between our world and the far flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze it solid in seconds. Sorcerers that¸ with a word¸ cause creatures to turn to ash. The elements are fierce¸ uncaring¸ and ever present. Those who can manipulate them can transform the very world - to create or to destroy. Original. There are thousands upon thousands of spell PDFs out there full of material from previous editions which cover a wide variety of applications and have seen years of use. Each of the spells presented here are built from the ground up completely with D&D5e in mind - balanced primarily using the Dungeon Master's Guide guidelines as well as WotC supplementary material in mind to keep the spells competitive and thematic¸ but not so good to be the "optimal" choice. Spells to Fill The Gaps. We all crave more options for spells. And swapping damage type isn't always rewarding - casting "coldball" in lieu of fireball just doesn't do it for many of us. This series of elemental spells brings a new¸ unique option to each level of spellcasting from Cantrip to 9th level¸ varying through most schools of magic¸ but focusing on Conjuration¸ Abjuration¸ and Evocation. Familiar¸ but Far from Ordinary. It was my intention when crafting these spells to present options that are thematic and powerful¸ with familiar and tested mechanics¸ as well as new and interesting ones. Many of theses choices rose from hours upon hours of playtesting at my own table. Class Focus. I tried to build a repository of spells to be appealing to several classes: Thunder options for Bards intent on having more potent weapons. Devious magical traps for prepared Wizards. Even a line of spells for Warlocks based off the horrifying landscape of Tartarus¸ where the famed Armor of Agathys was born. 60 and Counting. Purchasing this PDF not only puts a roster of useful spells into your hands as a DM or Player¸ but also funds additional works. The more purchases¸ the more I can create for you all. For around the cost of a gumball for each spell¸ I've done everything I can to ensure each spell is well worth the cost of admission. Being so careful and deliberate cost me¸ as of the day of launch¸ 11 straight 6-8 hour days of work - a testamate to how seriously I approached this project! Be sure to check out the Fantasy Grounds version of this PDF! As hosted by the famous Rob Twohy