Shaman Class (5e)
The Shaman! While there have been many interpretations over the years¸ I thought I would throw my hat into the mix! This interpretation of the Shaman is a Constitution based partial caster (unless you soul bond with a powerful mage) with tons of versatility! Options for spellcasting¸ fighting¸ and utility! Thank you again Alec for your brilliant contributions! Be sure to look at Communal Healing and Spiritual Reservoir! Class Features: Channeling Magic: Channel the mystical energy of the spirits that still linger in the world through your body¸ and weave them into powerful spells! However¸ the Shaman knows that a mutual exchange is required for this to happen. Offering of Essence: Shaman do not take from the spirits and force them to their will. They share part of their life force to gain access to the powerful energy that still resides in the spirits. Wandering Spirits: Invite powerful spirits to share your body for a brief time! Gain the benefits that it had in life¸ and let it drink from your life energy in thanks! Bonded Soul: The pinnacle of every Shaman is to bond with a powerful soul. Will it be an ancient warrior known across the realms¸ a famous explorer who has seen the world¸ or a mysterious mage that vanished suddenly. **Shaman Version 2.0 Updates** After some awesome input and advice from the reddit user SamuraiHealer¸ I decided to reorganize and balance the class to be more in line with the 5e class model established by WotC. * Updated The Shaman feature's table to fix errors and show correct information. *Hit Die changed from a d12 to a d10 *Offering of Essence The additional damage from the proficiency modifier removed for a couple reasons. This was to counteract the lowing of the Hit Die¸ and it also did not make any sense. Why would you take more damage from something you are becoming more proficient in? *Spiritual Invitation and Wandering Spirits (Moved from 3 rd level feature to 2 nd ) I moved the Spiritual Invitation and Wandering Spirits features to 2 nd level. I consider this to be the benchmark mechanic of the class¸ which can allow a player using a Shaman to be extremely versatile both while in and out of combat. The main reason I moved this to 2 nd level was to allow room for the Bonded Soul feature. *Bonded Soul (Moved to be a 3 rd Level feature instead of 6 th ) This feature allows the Shaman to choose from three different subclass options: The Explorer¸ The Mage¸ and The Warrior. To make the Shaman a more playable and uniform class¸ this feature needed to be available earlier than 6 th level. In doing this¸ I also needed to restructure and balance the subclass features and change what levels they would become available. This will be detailed further below. Additional features gained from Bonded Soul were changed from 6 th ¸ 11 th ¸ 13 th ¸ 15 th ¸ and 17 th level¸ to be 3 rd ¸ 6 th ¸ 10 th ¸ and 14 th level. *Strength of Spirit (Moved to level 11 instead of 10 to offset Bonded Soul change) *Meditative Healing (Second use available at 13 th level instead of 14 th level) This change was made to offset Bonded Soul feature. *New Feature: Ethereal Sanctuary This feature was added to fill a gap left from the change of the Bonded Soul feature at 15 th level. The feature is designed to be a unique way to defend yourself when the damage begins piling on. *New Feature: Into the Ether This feature was added to fill a gap left from the change of the Bonded Soul feature at 17 th level. This feature was designed to be a useful tool that allows the Shaman (and 1 ally) to travel through the Ethereal Plane. This feature could be extremely useful in situations that require stealth. Bonded Soul Subclasses (The Explorer¸ The Mage¸ The Warrior) The Explorer After some discussion with SamuraiHealer¸ he informed me that WotC has tried using Feats as features before¸ but there was signific