The Avid Adventurers Guide to Exotic Variants (5e)
Over the coming... eh... however long. This will continually be expanded¸ I work in a "higgedly piggedly" chaotic way but it works for me¸ but for the time being this PDF contains Disregarding the current "contents page" for a moment 4 variant Hobgoblins ¸ 3 involving " The Rite of Burning "¸ a brutal undertaking for the most hardy of Hobgoblins sure to set a spark of fear down your players spines and the last being a horrendously¸ manic and diseased creature. 4 Kobold variants (technically 5 but I'm not including the slightly altered winger versions)¸ One who plays with fire¸ one who is twisted with plagues and another who lives in the figid northern ice wastes¸ along with their leader¸ The Cold King. 1 Orc and 1 Ogre grossly swollen and twisted by disease and plague. 4 Goblins ¸ 1 with a flaming temper¸ 3 infected with vile plagues 2 Cultists ¸ A master and his apprentice¸ aspiring to be one with the Kuo Toas great god¸ Dagon. 1 Zombie ¸ cursed¸ or blessed with sentience by magic and left to rot in crypts and tombs. 1 Small beast and 2 Large beasts ¸ that hides among the canopies and roots of the trees in great¸ steaming jungles. Another that might seem familiar bur is definetly an oddity of nature. 2 Behemoths a peaceful planes dwelling herbivore from an era forgotten and a carnivorous hunter¸ with a deathly smile. XP and CR may be wonky¸ still figuring out how that would work considering they are just altered versions of common monsters¸ but I'm almost certain that any fussed by that can figure out how much xp to award their players based on performance :D