The Ultimate Race Creator (5e)
Would you like to play as an undead T-rex? How about a cyborg pixie? A mimic? A swarm of extra-planar fire squirrels? This is the Ultimate Race Creator¸ and with it you can play everything¸ literally EVERYTHING.
The Ultimate Race Creator is a 5e expansion that took the 5e races¸ gutted them¸ and then took them carefully apart to see how they ticked. We boiled down the standard races and parsed them out into an easy to use modular points system that allows you to create your own player race in the same amount of time it would take you to roll up a character.
This is it¸ this is the only book you'll ever need for your player races. We've made and carefully balanced more than 1000 racial traits that completely encompasses everything we could think of. If you can imagine it¸ you can be it.
And if you're having trouble imagining it¸ we've come up with quite a bit as well. This book includes 48! new player races built using the Ultimate Race Creator¸ each one fleshed out with lovingly crafted lore and original artworks by our talented artists including:
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Ammahko. Ancient statues from the beginning of the world found buried and still compelled to obey their instructions from the ineffable will of the gods of creation.
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Anubite. Canine folk from the astral plane¸ tasked with shepherding spirits to their afterlives and capable of blinking in and out of existence.
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A.R.M.E.T. Built in a long forgotten age to protect and serve¸ these amorphous beings become a magical suit of armor for their chosen pilot.
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Bakuman. These elephantine creatures are nomadic soothsayers and masters of dreams¸ though to slumber near one is to invite nightmares.
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Bedeviled. Cursed by their hubris¸ these practitioners of dark arts now share their body with a fiendish companion¸ each wrestling for control over their mortal form.
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Boggard. A race of tribal cannibalistic toadfolk¸ once considered mere monsters now making long hopping strides towards civilized life.
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Centaur. A race of half-men half-horses¸ long thought lost and scattered¸ but now making a resurgence in society¸ delivering their way towards acceptance.
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Ceraden. Great colonies of these ram-folk sprawl along the mountaintops¸ residing along sheer cliffs¸ unreachable by all but the most sure-footed.
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Damsel. Dragonfly folk that build great insectile hives within the marshlands and places of arcane power¸ coveting and consuming magical items to fuel the hives.
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Deathknit. Undead cobbled together from the fractured souls and piecemeal bodies of the departed¸ creating a new¸ if disjointed being.
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Dracotaur. A militaristic and stubborn draconic tribe¸ currently carving their territory out of the heart of the jungle and trying to reign in the wilderness.
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Drakkon. These descendants of the ancient dragons live in tribes among the floating islands¸ flying down to bring both the benevolence and destruction of their ancestors.
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Edgewalker. The mostly human great-grandchildren of powerful beings who traversed the planes¸ these descendants are blessed or cursed with a third eye that sees through the thin veil of reality.
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Egemo. Winged chameleon folk who were cursed and exiled from the feywild¸ now they defend the entrances to the feywild from their chaotic influence.
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Ephemeral. Spells given life¸ these pixie-like hedonists are entities composed of pure magic¸ living short¸ exciting¸ and often explosive lives.
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Hasera. A mysterious and xenophobic rabbit-folk who dwell in the dark thorny reaches of the briars and spread the dense brambles far and wide.