Wasteland Wares: Equipment For Post-Apocalyptic Worlds (5e)
i>This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game.
Wasteland Wares has mutated! Wasteland Wares 2nd Edition is bigger¸ badder¸ and better than ever!Wasteland Wares is crammed full of content¸ including a large variety of equipment¸ new player options¸ and a host of rules aimed at facilitation post-apocalyptic play. Although designed for use in post-apocalyptic campaign settings¸ a lot of the content within can be utilised in modern¸ science-fiction¸ and in some cases even fantasy worlds with minimal to no conversion effort.
A compendium of riches and rust.
The primary function of Wasteland Wares is to act an inventory of post-apocalyptic equipment and rules supporting their use in your homebrew campaign worlds and pre-published settings. You could also use much of the content in other kinds of futuristic setting.
Wasteland Wares contains:
- Guidance on the Wasteland economy¸ power sources¸ damage types¸ and resource scarcity.
- Rules for crafting and repairs.
- Lists of armour¸ power armour¸ weapons¸ armour and weapon modifications¸ explosives¸ ammunition¸ and masses of miscellaneous gear.
- Chems (drugs) and optional rules for addiction.
- Food¸ drink¸ and alcohol¸ as well as rules for sustenance and drunkenness.
- A table of Wasteland trinkets.
- Descriptions and costs for various service industries¸ trade goods¸ and livestock that might be available in the wasteland.
- A selection of robot statblocks.
- Rules for cybernetics enhancements and implants.
- Weird properties you can add to weapons and armour.
- Rules for handling radiation¸ ammo tracking¸ equipment breakdowns¸ and randomly generating loot.
Wasteland Wares now includes a selection of player options designed to supplement the character options in Wasteland Wanderers ! The new options available are themed around service¸ and would be excellent choices for wastelanders who have made or continue to make a living as wasteland merchants.
These options include:
- A brand new class¸ the Sidekick¸ which aims to support and bring out the best in its allies. Archetypes include the Apprentice¸ the Attendant¸ the Chef¸ and the Expert.
- The Enforcer¸ a new archetype for the Savage.
- The Sawbones¸ a new archetype for the Scoundrel.
- The Messenger¸ a new archetype for the Scout.
- The Trader¸ a new archetype for the Shepherd.
- The Guardian¸ a new archetype for the Soldier.
Easily Referenced.
Navigation features include a fully hyperlinked table of contents and bookmarks to all chapters.
Compatible with Wasteland Wanderers.You may also be interested in Wasteland Wanderers ¸ a collection of post-apocalyptic player options: species¸ classes¸ backgrounds¸ feats¸ and more!