1001 Flowing Fountains
With 1001 Flowing Fountains¸ when you roll a magical fountain on the random wilderness encounter table¸ you have hundreds of fountains with descriptions of their appearance¸ their water¸ and their effects¸ just ready to drop into your campaign. They don't like every other fountain¸ and they certainly don't work like every other fountain; keep your players on their toes!
1001 Flowing Fountains
The adventurers¸ hot and weary¸ straggle into the lush¸ green glade. At the center of the sunny clearing¸ surrounded by flowers¸ is a beautiful fountain¸ with a nymph pouring silvery water out of a pitcher. Near the fountain¸ ethereal music can be heard..
GM: You seem to have left your pursuers behind¸ but now you're lost¸ and Jarmak can't go any further.
Ranger: This isn't a good place to camp; where there's a fountain¸ there are people. Or … things.
Jarmak: That looks like it might be a healing fountain. I need it.
Ranger: Looks can be deceiving. It looks too good.
Mage: This looks like a good time to use my magical coin for today.
The mage finds a small pouch in his many pockets and brings out an odd¸ shimmering coin.
Coin of Wisdom¸ answer me now: Will this fountain make Jarmak healthy and well?
He flips the coin in the air and catches it: Heads.
Jarmak¸ the wounded fighter¸ staggers to the fountain¸ scoops up water in his helmet¸ and quaffs it.
GM: The coin was accurate. Jarmak is now healthy and well.
Mage: Yeah¸ he's a very healthy … um¸ Rana pipiens¸ I think.
Jarmak: Ribbit!
Welcome to the "1001 Things" collections
You rolled a magical fountain on the random wilderness encounter table¸ but you don't want it to look like every other fountain. You certainly don't want it to work like every other fountain.
That's where 1001 Flowing Fountains comes in handy. Here are hundreds of fountains ready for you to drop into your campaign. With descriptions of the fountains¸ their water¸ special effects¸ and of course what they do and how often¸ you'll have a fountain on hand any time you need one.
Of course¸ you can just use the parts of the description you need¸ too. You already know that fountain will allow people who drink from it to fly for 10 minutes - that's how they're going to get to the castle in the clouds. But what does it look like? "Um¸ a regular fountain" doesn't sound too good. "it's stone¸ and it has a central jade statue of a centaur pouring milky brown water from a vase" is much better. And there are 1000 other ones in the collection¸ which you can use as is¸ add your own effects¸ or mix and match.
For quick use¸ this is the perfect list to keep in your GM's notebook (or its computer equivalent¸ nowadays) and have at hand when you need a quick fountain. You can roll 3d10 to select one¸ take the next one off the list¸ or pick one that looks interesting to you. And¸ of course¸ you can swap the descriptions and effects as desired
Look for more things in the 1001 Things series¸ with convenient¸ ready-to-use items for your roleplaying games.