13th Solo - Solo Roleplaying Rules
13th Solo - Solo Roleplaying Rules for use with 13th Age
This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can¸ using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control.
The last two pages of this booklet include an example of solo play with a break down of what impact each roll made.
The focus is equally on playing published adventures and open sandbox play.
Solo is a perfect way to learn a new game¸ test your first adventures and going beyond just making characters when you are first getting to know the rules.
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