Baklin¸ Jewel of the Seas
"Oh Baklin¸ Jewel of the Seas¸ great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds¸ of course¸ are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet¸ there is reason the minstrels sing so¸ for Baklin has wealthy patrons¸ its fleet is not inconsiderable ‐ and are its streets not the loveliest within so many weeks of travel? Indeed¸ those who brave the high seas often believe so... and they will gladly pay for a song to remember their visit. "
A 72-page setting guide and adventure module for low to mid-level player characters¸ Baklin: Jewel of the Seas describes a medium-sized merchant city¸ including its rulers¸ criminal underworld¸ establishments¸ and three-level Undercity. Baklin is meant as both a campaign hub a party can depart from and return to (with numerous hooks for wilderness adventures)¸ and as a complex adventure location of its own. It can be used along with the materials published for the Isle of Erillion mini-setting (Echoes #02‐05)¸ or it can double as almost any neutral-aligned port town in your own setting.
In any case¸ Baklin is meant to be played: it is focused on city intrigue¸ exploration¸ and dungeon crawling. Go shopping for great deals in port or at the stores of the reclusive Masters' Guild; be careful not to fall afoul of the Sea Laws or anger the Knights of Yolanthus Kar; discover what lurks in the Tower of Gulls; and brave the Shrine of Roxana and the Thrones of Judgement!
This is two identical-length modules in one: a city guide with 39 major locations and a dungeon setting with 112 keyed areas¸ connected and bound together via multiple secret entrances¸ plot threads¸ and NPC agendas.
This electronic edition is provided free of charge to people who have purchased the print version.