Guns of the Frontier 5
The first rule of survival in The Frontier is to never leave home without your trusty pistol¸ rifle or rocket launcher. And bring a grenade or two just in case.
This sourcebook for The Frontier RPG introduces 5 new grenades.
Ackbar (exotic grenade): It's so obviously a trap.
Comet (uncommon grenade ): Who said that grenades have to explode? This device deploys a miniature rocket to break the sound barrier (and the bones of anyone it hits).
Miner (uncommon grenade): This is not the honest¸ hard-working sort of miner you might have in mind.
Thunder Scion(exotic grenade): Turns your enemies into living¸ walking batteries. And not the kind that simply charges your phone.
Wonder One (rare grenade):Quite literally a one-hit wonder.