Knock! 1
e gathered some of the most respected¸ most creative¸ and possibly weirdest minds of the old school roleplaying scene and compiled some of their best work to make this thick magazine. We made KNOCK! the messy¸ stuffed to the gills bric-à-brac we wanted. The book that earns its place on the easy-to-reach part of your gaming shelves.
It has everything you'd want from an old school slash adventure gaming publication: articles about the history of Dungeons & Dragons ¸ reflections about genre and gameplay¸ some clever rules¸ a bunch of maps¸ tons of random tables and lists¸ 7 new classes¸ 7 new monsters¸ and 3 complete adventures. 212 pages.
Physical copies can be purchased on our site: themerrymushmen