Lair of the Shorlee Wyrm (A20)
This is the first in a series of adventures designed for traditional OSR games in the style of everyone's favorite because; hey¸ it's an OSR thing! Each is open-ended enough for easy insertion into the referee's campaign setting while providing a complete scanario ready to play. It's a great addition to any OSR campaign... Years ago¸ a dragon was slain in the Shorlee hills¸ or so said the one surviving warrior who made it back¸ only to succumb to his wounds before the morning came. But the attacks ended¸ so it must have been true. Dead men tell no tales¸ and the lone warrior died before revealing the location of the beast's lair. Who knows what riches it held; who can guess what treasures lay unguarded for the taking? There is an old saying in Shorlee: riches lie not for long¸ and who knows what dangers - and rewards - await those brave enough to go in search of them¸ for the site of the old lair is forgotten no longer. Its long-sought depths await the plundering hand of adventurers seeking their glory - or doom. For lower-level adventuring parties. This adventure includes over 40 encounter areas ¸ described in rich detail with notes for the referee to best challenge their group in old-school style. But not all tests are martial¸ and the party will need to overcome the unique geography of the dungeon and the organization of its occupants. Experienced players will also have to contend with an original monster beyond their knowledge¸ and the referee gets this and two new magic items to add to their roster of rewards for a job well done. It's adventuring done the old-school way; a story the players bring to life because hey¸ it's an OSR thing!