SM02 A Game Master's Guide to Dunromin
The Games Master's Guide to Dunromin - over 200 pages of ideas and descriptions:
While Dunromin is a feast for the mind for any player with enough coin to take advantage of it¸ everything in the Players' Guide is but a veneer for the grimy underbelly that is the capital of the Land of the Young. Only the Games Master's Guide can peel back that veneer and expose the fun and wonder concealed by it…
Includes:
♦ Well over 200 pages including all the GM information on all the locations¸ Guilds and personalities in the Players' Guide;
♦ 60 pages of NPCs;
♦ 2 new NPC character classes;
♦ Dozens of adventure hooks and ideas;
♦ Wandering Monster Tables;
♦ New Magic Items;
♦ Details about all the Terrifying New Monsters;
♦ Many different Campaign Ideas;
♦ Everything you ever wanted to know about the City Guarde and law enforcement;
And much¸ much more!
Dunromin is a fantasy city like no other! Conceived and designed as a setting for low- to mid-level fantasy role-playing games (up to about 12th level¸ depending on your style)¸ it features all the resources you need to have a consistent¸ detailed yet flexible and innovative setting. The Free City of Dunromin can be used for city-based adventures¸ as a base to explore the Land of the Young and the surrounding wilderness¸ to get get embroiled in wider campaigns¸ or just to use as a safe base for your characters to rest up¸ train and relax.
This publication is a glimpse into the wider Fantasy Role Playing Game setting of the World of Barnaynia but can be used independently in your own campaign if you just need a quick city fix.