T&T Solo Design Guidelines: HOW TO WRITE A SOLO
Years ago¸ Flying Buffalo employee Michael Stackpole and the rest of the editorial staff wrote several detailed guidelines and primers on how to create¸ manage and write good solitaire adventures for Tunnels & Trolls. They were filled with tips on how to plot a solo¸ how to develop NPCs and keep track of all the paragraph connections. Many would-be-authors and T&T fans tried to get a copy¸ but at some point the guidelines disappeared and vanished into the void. Most thought they were lost forever...
Over 20 years later in 2019¸ Steve Crompton rediscovered this lost piece of rpg history and we have now scanned¸ restored and enhanced these guidelines and added additional material including updates for 2019¸ solo writing advice from Rick Loomis¸ & Ken St Andre¸ a sample solo¸ and even a licensing agreement you can use if you want to self publish your T&T solo adventure (Or you can submit your solo to us).
Now you can take advantage of the knowledge and experience of some of the legends that created the solitaire adventure genre and learn how to craft your own adventures. Plus get a glimpse at a piece of rpg history that few fans ever got to see; the legendary Solo Adventure Guidelines for writing novel-length T&T solitaires.