The Seven Deadly Skills of Sir Amoral the Misbegotten (CE-4)
Campaign Element - 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten
In years long past¸ Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day¸ the keep was placed in the trust of Sir Harold Amoral¸ one of the greatest warriors available to the then Lord Duke. Time has changed the land¸ and brought the keep low¸ and Sir Amoral has become little more than a figure of fable and children's story. That the ruins in the forest were those of fabled Gryffon Keep have been forgotten by most¸ and the area is now known to locals as the Forest Ruin.
Although history has faded to legend¸ the ghost of Sir Amoral still haunts the ruined keep. During his lifetime¸ he sought to hoard his martial knowledge so that it might never be used against him by a mortal foe. Now¸ after death¸ he regrets this parsimony¸ and seeks above all to pass on his skills to those who are worthy.
The catch¸ of course¸ is that the ghost believes that only he can determine who is (or is not) worthy - and¸ of course¸ his methods for doing this are deadly.
The Campaign Elements series is designed to help judges create persistent campaign worlds¸ as well as deal with patron quests¸ divine requests¸ and the sudden need to "Quest For It". Whether it is because you are short on players one evening¸ or the wizard needs to locate a new spell¸ the Campaign Elements series has you covered.
Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session - each adventure includes notes on "squeezing it dry"…effectively getting the maximum re-use from your investment.
An adventure for Dungeon Crawl Classics characters across multiple levels.