Trouble at Karam's Claim
When the miners at Karam's Claim depleted the hills¸ they set their sights on deeper wares. They dug too deep¸ and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time¸ and must rescue the miners from the clutches of evil.
Trouble at Karam's Claim is a 1-sheet adventure designed for a party of four to six low-level Labyrinth LordTM characters¸ though it can be easily adapted to any old-school fantasy role-playing game. This adventure is combat-heavy. If the players lack sufficient front-line fighters¸ consider having miners they rescue take up swords from fallen orcs and fall in line with them.